PlayStation developers reveal how the PS5 Pro will help them achieve “ultra-high fidelity at blazing fast framerates”

We
already
know
that

upgraded
PlayStation
5
Pro
games
will
feature
a
special
label
,
but
a
new
post
on
the
PlayStation
Blog
has
given
us
some
further
insight
into
the
ways
in
which
developers
are
leveraging
the
power
of
the
upcoming

PS5
Pro

in
order
to
improve
their
games.

The

blog
post
,
which
was
published
alongside
a
trailer
showcasing
some
PS5
Pro
compatible
games
in
last
night’s
State
of
Play
livestream,
contains
a
variety
of
quotes
from
14
studios
regarding
the
upcoming
console.
These
range
all
the
way
from
first-party

Sony

studios
to
third-party
teams
and
could
give
us
a
good
idea
of
what
to
expect
when
the
console
launches.

Here
are
the
most
significant
takeaways.

Enhanced
first-party
performance

Horizon Forbidden West


(Image
credit:
Sony
/
Guerrilla)

As
you
might
expect,
a
suite
of
performance
improvements
will
be
coming
to
first-party
games.
Mike
Fitzgerald,
core
technology
director
at
Insomniac
games,
confirmed
that


Marvel’s
Spider-Man
Remastered
,


Marvel’s
Spider-Man:
Miles
Morales
,


Ratchet
and
Clank:
Rift
Apart
,
and


Marvel’s
Spider-Man
2

will
all
be
able
to
achieve
60fps
at

4K

in
“a
new
default
Performance
Pro
mode”.

Updates
will
also
released
for


The
Last
of
Us
Part
1

and


The
Last
of
Us
Part
2
Remastered

according
to
Naughty
Dog.
These
will
offer
4K
via
PSSR
(PlayStation
Spectral
Super
Resolution)
upscaling
that
“maintains
the
60fps
target,
offering
an
ideal
balance
of
framerate
and
resolution.”

Interestingly,
the
original
Performance
and
Fidelity
modes
will
still
be
an
option
in
these
games,
though
will
run
more
smoothly
than
before.

Jan-Bart
van
Beek,
studio
director
and
art
director
at
Guerrilla
Games
outlined
the
big
boost
coming
to


Horizon
Forbidden
West
.
The
existing
quality
mode
will
be
able
to
run
at
60fps,
plus
benefit
from
“improvement
to
shadows,
depth-of-field,
skin
and
hair
shaders,
clouds,
god
rays
and
so
much
more”
due
to
the
system’s
greater
rendering
power.

The
newly
revealed

Horizon
Zero
Dawn
Remastered

will
also
launch
with
native
PS5
Pro
support.

Finally,


Gran
Turismo
7

is
getting
some
love.
The
game,
which
“was
already
able
to
render
in
native
4K”
per
main
programmer
Shuichi
Takano
at
developer
Polyphony
Digital,
will
gain
“more
detail
and
higher
image
quality
than
ever
before”
on
PS5
Pro.

Part
of
this
will
be
due
to
the
addition
of
ray
tracing,
“which
was
previously
impossible”
on
the
base

PS5
.
This
will
allow
for
more
realistic
car
surfaces,
increasing
immersion
in
races.
The
game
will
also
support

8K

output
at
60
fps
for
those
with
particularly
high-end
displays,
though
this
is
currently
just
“experimental”.
There’s
also
no
word
on
whether
8K
resolution,
which
was
originally
advertised
on
the

box
of
the
base
PS5
,
will
be
available
in
many
other
PS5
Pro
titles.

Boosted
third-party
titles

A screenshot from The First Descendant showing a character confronting a large creature.


(Image
credit:
NEXON)

Naoki
Hamaguchi,
director
at


Final
Fantasy
7
Rebirth

developer
Square
Enix,
has
revealed
that
the
game
will
offer
a
“new
Enhanced
Mode
developed
especially
for
PS5
Pro
[that]
combines
the
characteristics
of
the
existing
Performance
Mode
and
Graphics
Mode.”
This
mode
will
run
at
60fps
and
leverage
PSSR
upscaling
in
order
to
achieve
a
high
resolution.

He
does
clarify
that
the
name
of
this
mode
is
still
under
development,
so
may
change
in
the
future,
but
claimed
that
it
will
“result
in
even
richer
rendering
for
all
aspects
of
the
game”.

Developers
from
Ubisoft
echoed
a
similar
sentiment.
The
technical
director
at
Ubisoft
Ivory
Tower
Didier
Blanché
stated
that
the
PS5
Pro
will
offer
“sharper
and
cleaner
image
quality
thanks
to
PSSR,
with
more
objects
on-screen”
at
a
solid
60fps
in


The
Crew
Motorfest
.
Technology
director
Pierre
Fortin
added
that


Assassin’s
Creed
Shadows

will
use
many
PS5
Pro
features
including
its
enhanced
ray-tracing
capabilities
and
more
powerful
GPU
for
cleaner
rendering.

Dongki
Lee
from


Stellar
Blade

developer
Shift
Up
argued
that
the
PS5
Pro
will
now
allow
for
a
4K
50fps
experience
in
the
game.
A
high
framerate
option
is
also
supported
“allowing
you
to
enjoy
a
fluid
gaming
experience”
at
an
enhanced
80fps
on
supported
120Hz
displays.

Similar
performance
improvements
are
coming
to


Alan
Wake
2

according
to
Remedy
Entertainment
communications
director
Thomas
Puha.
The
60fps
performance
mode
will
feature
overhauled
“visuals
and
effects”
and
now
run
at
4K,
“making
the
experience
look
even
better
than
before”.
This
is
no
small
feat
given
just
how
visually
intensive

Alan
Wake
2

is
and
suggests
that
it
could
become
the
first
real
showcase
of
the
PS5
Pro’s
potential.



The
First
Descendant

will
also
benefit
from
enhanced
ray
tracing
to
achieve
“more
lifelike
and
natural
lighting
and
shadow
effects”
according
to
the
lead
engine
programmer
from
Nexon
Games.
This
is
on
top
of
the
addition
of
FSR
3.1
Frame
Generation,
which
could
boost
performance
further.

PSSR
will
be
used
extensively
in
the
upcoming


Metal
Gear
Solid
Delta

per
Konami
Digital
Entertainment
creative
producer
Yuji
Korekado.
This
will
help
“deliver
a
smoother
gameplay
experience
with
better
framerates
throughout
the
entire
game”.

Players
of
both


Rise
of
the
Ronin

and


Star
Wars
Jedi:
Survivor

will
also
undoubtedly
be
pleased
to
hear
that
both
titles
will
run
better
on
the
PS5
Pro
according
to
their
respective
developers.

Electronic
Arts
also
confirmed
that


Dragon
Age:
the
Veilguard

will
be
able
to
hit
60fps
in
its
performance
mode
on
the
system,
running
at
an
increased
resolution
compared
to
the
base
PS5.

Capcom
also
revealed
that


Dragon’s
Dogma
2
,
which
was
originally
shown
in
the
PS5
Pro
announcement
trailer,
will
make
full
use
of
PSSR
for
more
stable
framerates.
On
top
of
performance
upgrades
to


Resident
Evil
4
,



Resident
Evil
Village

will
receive
a
120fps
setting,
which
could
make
for
one
incredibly
smooth
experience.

Finally,


Hogwarts
Legacy

developer
Avalanche
Software
has
stated
that
the
game
will
benefit
from
PSSR,
increased
performance
due
to
the
great
GPU
power,
and
new
ray
tracing
features
for
“crisper,
richer,
higher
resolution
graphics”.

A
promising
start?

A close-up of the PlayStation 5 Pro


(Image
credit:
Sony)

This
all
sounds
very
promising
and
could
make
for
a
every
compelling
reason
to
upgrade,
though
obviously
only
time
will
tell
if
the
PS5
Pro
is
able
to
measure
up
to
some
of
these
lofty
performance
claims.
The
console,
which
was

announced
and
officially
revealed
by
Sony

earlier
this
month,
is
set
to
launch
on
November
7.


PS5
Pro
pre-orders

go
live
this
week
and
we
expect
stock
to
sell
out
fast.
If
you
want
to
secure
a
system,
before
sure
to
keep
an
eye
on
our
detailed
guide
on
when
you
can
buy
one
and
the
retailers
to
try.

Sony
also
recently
revealed
some
very
attractive

30th
anniversary
PS5
and
PS5
Pro
designs

that
are
filled
with

tiny
hidden
details
.

The
limited
edition
PS5
Pro
is
strictly
limited
in
quantity
and
even
more
likely
to
sell
out
quick,
so
be
sure
to
check
our
guide
on

where
to
pre-order
the
PlayStation
30th
Anniversary
Collection
this
week

if
you
don’t
want
to
miss
out.

Last
night’s
State
of
Play
also
showed
off

new
PS5
Chroma
Collection
DualSense
and
console
cover
colorways
,
which
might
be
some
of
the
best
looking
yet.
Consult
our
guide
on

where
to
pre-order
the
PS5
Chroma
Collection

if
you’re
keen
to
get
your
hands
on
them.


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