We’re coming up to a year since Sea of Thieves launched its long-requested private servers, and with that first anniversary looming, Rare has announced it’s making some welcome changes, finally allowing players to earn full rewards while sailing in Safer Seas mode. Safer Seas, if you’re unfamiliar, provides a means for a single crew of up to four pirates to sail Sea of Thieves’ entire open-world map without the ever-looming PvP threat of High Seas mode. While the absence of other crews means a good chunk of PvP focussed content is unavailable in Safer Seas, players can still tackle emergent PvE events, complete Trading Company voyages, and embark on narrative-driven Tall Tales. Crucially too, it’s possible to earn gold to spend on cosmetics and to increase Trading Company standing by earning reputation in Safer Seas – but both of these have been capped at 30 percent of the amount you’d ordinarily earn in High Seas until now, making things a bit of a drag for pirates who just want to, say, have a chill time raising funds for a shiny new figurehead away from the hubbub of Sea of Thieves’ main mode. Sea of Thieves News, November 7th 2024.Watch on YouTube In a new developer update, however, Rare has acknowledged Safer Seas’ “punishingly restrictive rewards”, admitting they’re working against its intention of providing an “onboarding ramp for new players”. As such, it’ll be increasing the current gold and reputation payout rate all the way up to 100 percent, matching the rewards earned in High Seas. There’s a trade-off, though; the studio is dropping Safer Seas’ level cap down from 40 to 25. Essentially, that means players wanting to work their way up to Pirate Legend status and gain access to the various Trading Company cosmetics unlocked along the way will now need to hop over to High Seas much sooner. On the flip side, players looking for a safe environment to learn the ropes, or for a more relaxed space to amass gold or Seasonal Renown (which continues to be awarded at a 100 percent rate in Safer Seas) can now do so completely unhindered. It is, admittedly, a shame the Hunter’s Call faction has been slapped with a lower level cap given how perfect Safer Seas mode is for a evening of quietly contemplative fishing (and given the Trading Company’s already glacial reward payouts), but perhaps that’ll be something – alongside the use of Captaincy ships, pretty please Rare – revisted as a Christmas treat next year. In other Sea of Thieves news, players will soon get their hands on a number of features originally promised for the start of the current stealth-focused Season 14, but which were pulled en masse as part of “drastic steps” following a disastrous launch in October. Once Rare releases its next patch this Thursday, 14th November, players can finally lay traps, hang from ledges while sneaking, and wear disguises. Rare is also promising a number of “high impact” fixes, putting a stop to players using crouch to gain a firing speed advantage, and preventing pirates grabbing supplies from barrels after moving out of range. Additionally, measures have been introduced to stop players swiping treasure from the Fort of the Damned’s vault by swimming underneath. The studio notes this week’s update has gained “additional [testing] time internally and with insiders”, and that the team has also been trialling a new process enabling it to address critical experience issues as it locks down each build. “There’s been a concerted effort across the team to improve on quality control”, says Rare, and plans are also now in motion for “broader improvements for quality at the studio”, with more details to come. And finally, players sailing the Sea of Thieves within the first week of tomorrow’s update will earn bonus gold and doubloons, alongside a Lucrative Voyage of Luck or Legendary Voyage of Luck for Pirate Legends. These bonuses will now be offered with every monthly update.
Category: Rare
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Watch Miyamoto take a tour of Super Nintendo World’s new Donkey Kong Country theme park expansion
After a six month delay, Universal Studios Japan’s Donkey Kong Country themed Super Nintendo World expansion finally has an opening date. It’ll be barrel-blasting open its doors from 11th December, and if you’re curious to see what’s in store, you can now watch Nintendo’s Shigeru Miyamoto take a tour of the area, with a brief pause to bonk on some bongo drums. A Donkey Kong themed expansion to Universal’s Super Nintendo World theme park area was officially announced in September 2021, just months after the opening of its main Mushroom Kingdom-themed area (although it had been spotted on mock-ups long before). At the time, Universal teased it would feature “interactive experiences and themed merchandise and food”, alongside a new coaster – and we’ve now had our best look yet at the finished thing. Miyamoto toured the Donkey Kong Country expansion in special ten-minute-long Nintendo Direct, beginning by whisking players through the now unsealed warp pipe toward the rear of the Mushroom Kingdom. As park visitors navigate its length, its red brick walls transition to rocks before the pipe opens out into a jungle-themed expanse of swaying palms, faux wooden walkways, and even Donkey Kong’s iconic treehouse. And looming over the whole area is its imposing centrepiece, the Golden Temple, housing a new coaster ride. Miyamoto takes of tour of Universal’s new Donkey Kong Country land.Watch on YouTube Before getting to that, though, Miyamoto spent some time showing off the area’s (admittedly not especially enthralling) other features, including the Jungle Beat Shakes shop where visitors can buy hotdogs and other assorted food; Funky’s Flay ‘n’ Buy, where a range of Donkey Kong themed merchandise can be perused and purchased, plus Donkey Kong’s Treehouse, where patrons can grab their Donkey Kong photos ops. Additionally, there’s a three-player bongo-themed rhythm game where players must follow along to blinking lights in order to rouse Rambi the rhinoceros from his slumber inside a crate. “If there isn’t a place to play bongo drums,” Eurogamer’s Tom Phillips wrote back in 2021, “I’ll be disappointed.” Tom’s bongo-based dreams have finally come true. Elsewhere, Universal’s Donkey Kong Country area utilises the same Power Band system seen in the Mushroom Kingdom part of the park, and band wearers can explore their surroundings in search of Donkey Kong’s familiar orange letter blocks, collecting them all in the Universal app. All of which finally took Miyamoto to the sprawling Golden Temple, where – as detailed by a couple of Cranky Kong and Sqawks animatronics – visitors can ride its Mine Cart Madness coaster in a bid to help protect the Golden Banana from Tiki Kong. Unfortunately, today’s Nintendo Direct didn’t show much of the coaster at all, beyond brief peek at its barrel-themed lift hill, but we do know – thanks to various theme park fan sites over the years – it features a unique ride system designed to give riders the illusion their carts are leaping over sections of broken track, while the real track is concealed below. You can take a virtual tour of Universal Studios Japan’s new Donkey Kong Country expansion in video above, and those able to attend in person can do so from 11th December this year. Alternatively, the area will be included as part of Universal’s new Epic Universe theme park in Florida, which opens on 22nd May 2025.