Elden Ring patch 1.14 makes Shadow of the Erdtree’s final boss easier
FromSoftware
has
released
a
new
update
for
Elden
Ring
which
introduces
a
number
of
adjustments
to
Shadow
of
the
Erdtree‘s
final
boss.
Promised
Consort
Radahn
is
generally
considered
to
be
the
toughest
foe
in
the
expansion
by
players
who
have
managed
to
come
face-to-face
with
him,
so
some
who
have
been
having
trouble
with
him
will
be
glad
to
know
that
the
final
boss
has
now
been
considerably
nerfed.
As
detailed
in
the
patch
notes
for
version
1.14,
FromSoftware
has
changed
the
action
pattern
of
the
boss
when
the
battle
first
starts
–
which
could
mean
he’ll
no
longer
dive
headfirst
towards
you
when
you
enter
the
arena
–
and
some
attack
moves
have
also
been
adjusted,
though
it’s
not
mentioned
which
ones.
Some
of
Radahn’s
attacks
have
also
been
reduced
in
damage
and
stamina,
as
well
as
the
attack
range
of
some
non-weapon-based
attacks,
which
could
mean
his
phase
three
abilities,
and
the
visibility
of
some
attack
effects
have
been
improved.
Aside
from
the
highlight
of
the
patch,
the
update
has
also
made
adjustments
to
PvP
equipment
and
skills,
while
a
selection
of
base
game
equipment,
incantations,
and
spells
have
received
their
usual
tweaks.
Elden
Ring
–
Version
1.14
Patch
Notes:
Final
Boss
Adjustments
-
Changed
the
action
pattern
when
the
battle
starts -
Adjusted
some
attack
moves -
Decreased
the
damage
of
some
attacks -
Decreased
stamina
damage
of
some
attacks -
Decreased
the
attack
range
of
some
non-weapon-based
attacks -
Improved
the
visibility
of
some
attack
effects
PvP-exclusive
balance
adjustments
Equipment:
-
Decreased
the
damage
of
Backhand
Blades
against
other
players (The
Smithscript
Cirque’s
throwing
attacks
are
not
affected
by
this
change) -
Decreased
the
damage
of
Spears’
dual
wield
attacks
against
other
players -
Decreased
the
damage
of
the
Pata
weapon
against
other
players -
The
“Spread
Crossbow”
weapon
will
no
longer
cause
the
headshot
damage
motion
when
hitting
another
player
Skill:
Scattershot
Throw
-
Decreased
damage
against
other
players -
This
skill
will
no
longer
cause
the
headshot
damage
motion
when
hitting
another
player
Discus
Hurl
-
Decreased
the
damage
animation
value
generated
by
this
skill
when
hitting
another
player
Weed
Cutter
-
Decreased
the
poise
value
of
follow-up
attacks
when
using
this
skill
against
other
players
General
balance
adjustments
Equipement:
-
Increased
the
attack
speed
of
the
uncharged
version
of
the
first
heavy
attack
for
the
following
weapon
types:
Dagger
/
Throwing
Blade
/
Straight
Sword
/
Great
Sword
/
Colossal
Sword
/
Heavy
Thrusting
Sword
/
Curved
Sword
/
Twinblade
Sword
/
Katana
/
Great
Katana
/
Axe
/
Flail
/
Great
Spear(Except
Serpent-Hunter)
/
Halberd
/
Reaper
/
Whip
(Except
Urumi)
/
Hand-to-Hand
Arts
/
Beast
Claw. -
After
performing
left
handed
attacks
with
weapons
of
the
Great
Katana
category,
cancelling
into
subsequent
attacks
using
the
right
handed
weapon
will
now
take
longer.
Hand-to-Hand
Arts
weapon
type
-
Increased
damage -
Shortened
the
recovery
time
between
some
normal
attacks
and
follow-up
attacks
Colossal
Sword
weapon
type
-
Increased
the
move
distance
when
attacking -
Increased
the
speed
of
the
first
normal
attack
Backhand
Blade
weapon
type
-
Decreased
the
attack
speed
of
normal
attacks
from
a
crouching
position
Small
Shield
and
Medium
Shield
weapon
types
-
Increased
the
damage
negation
of
some
shields
when
blocking
physical
attacks -
Increased
the
guard
strength
of
some
shields
-
It
will
now
take
longer
to
be
able
to
cancel
into
most
actions
after
performing
one-handed
normal
attacks
with
the
Swift
Spear. -
Extended
the
Smithscript
Dagger’s
throwing
attacks
range. -
Increased
the
attribute
scaling
of
Rellana’s
Twinblade
for
lower
Intelligence
and
Faith
attributes.
Rellana’s
Cameo
Talisman
-
Reduced
the
delay
before
the
damage
enhancement
activates -
Increased
damage
enhancement
Weapon
Arts
Light
-
Increased
attack
speed
Darkness
-
Increased
attack
speed
Dynastic
Sickleplay
-
Reduced
stamina
consumption -
Increased
poise
damage
of
follow-up
heavy
attacks -
Increased
the
movement
distance
of
the
first
follow-up
heavy
attack -
Adjusted
the
damage
animation
recovery
time
when
the
second
follow-up
heavy
attack
hits
another
player
Shield
Strike
-
Cancelling
other
actions
to
perform
this
weapon
art
will
now
take
longer
Moon-and-Fire
Stance
-
Increased
the
light
wave
range,
poise
damage,
and
attack
speed
of
the
stance’s
normal
attack -
Increased
the
poise
damage
from
the
stance’s
heavy
attack -
Adjusted
the
damage
animation
recovery
time
when
a
stance’s
heavy
attack
hits
another
player
Devonia’s
Vortex
-
Increased
attack
power -
Extended
the
attack
range
of
the
Great
Hammer’s
spin -
Increased
poise
value
and
poise
generation
speed -
Adjusted
the
damage
animation
recovery
time
when
a
charged
attack
hits
another
player
Spell
Rellana’s
Twin
Moons
-
Increased
attack
range
for
the
first
and
second
attacks -
Reduced
the
knockback
distance
of
the
second
attack
Incantation
Aspects
of
the
Crucible:
Thorns
-
Increased
attack
power -
Increased
attack
power,
stamina
attack
power
against
guarding
enemies -
The
close-range
hitbox
now
follows
the
movement
of
the
player
Aspects
of
the
Crucible:
Bloom
-
Increased
attack
speed,
increased
size
of
the
hitbox -
Shortened
recovery
time
between
using
this
incantation
and
follow-up
actions
Divine
Bird
Feathers
-
Decreased
the
minimum
delay
between
consecutive
hits -
Increased
range
Furious
Blade
of
Ansbach
-
Cancelling
this
incantation
into
rolls
will
now
take
less
time -
Increased
poise
damage -
Increased
enemy
knockback
distance
Midra’s
Flame
of
Frenzy
-
Increased
attack
speed -
Increased
Frenzy
status
buildup
range
against
enemies -
Decreased
Frenzy
status
buildup
when
using
this
skill
Bayle’s
Flame
Lightning
-
Increased
attack
power
Bug
Fixes
-
Black
Pyreflies
items
will
now
correctly
reappear
when
resting
at
a
site
of
grace. -
Fixed
a
bug
where
performing
a
Light
Greatsword
heavy
attack
while
jumping
did
not
consume
stamina. -
Fixed
a
bug
where
unintended
Weapon
Skills
could
be
used
when
equipping
the
Ballista
in
the
left
hand. -
Fixed
a
bug
that
caused
critical
hit
damage
dealt
to
Taylew
the
Golem
Smith
when
using
certain
weapons
the
be
lower
than
intended. -
Fixed
a
bug
that
prevented
the
player
from
acquiring
runes
when
an
enemy
was
killed
while
holding
a
shield. -
Fixed
a
bug
where
casting
the
Inescapable
Frenzy
Incantation
using
the
Staff
of
the
Great
Beyond
would
cause
its
hitbox
to
be
generated
incorrectly. -
Fixed
a
bug
where
whiffed
backstabs
with
the
Pata
weapon
had
a
smaller
fist
hitbox
that
intended. -
Fixed
a
bug
where
some
attacks
of
the
Lizard
Greatsword
weren’t
registered
as
strike
attacks. -
Fixed
a
bug
where
Euporia
could
increase
the
attack
power
of
other
weapons
when
its
luster
is
restored. -
Fixed
a
bug
where
the
restored
luster
effect
of
Euporia
was
sometimes
displayed
on
different
weapons. -
Fixed
a
bug
where
the
power
of
some
Weapon
Skills
of
a
right-handed
Falx
changed
depending
on
the
level
of
the
weapon
equipped
in
the
left
hand. -
Fixed
a
bug
where
the
enchantment
effects
of
certain
skills
were
being
applied
to
some
attacks
that
did
not
use
weapons. -
Fixed
a
bug
that
could
cause
incorrect
player
motions
to
be
performed
when
using
lock-on
for
the
following
Skills. -
Wild
Strikes
/
Spinning
Strikes
/
Unending
Dance -
Fixed
a
bug
that
caused
the
Rolling
Sparks
Skill
to
go
through
some
terrain. -
Fixed
a
bug
where
the
Blades
of
Stone
Spell
did
not
hit
targets
at
a
different
height
level
correctly. -
Fixed
a
bug
where
some
attacks
of
the
Bayle’s
Tyranny
Incantation
did
not
hit
multiple
enemies. -
Fixed
a
bug
that
caused
the
attack
of
the
Bayle’s
Tyranny
Incantation
to
go
through
certain
terrain. -
Fixed
a
bug
where
Godfrey’s
Icon
Talisman
did
not
apply
to
some
Skills,
Spells,
and
Incantations. -
Fixed
a
bug
that
prevented
the
player
from
becoming
translucent
when
the
Crepus’
Vial
Talisman
is
equipped
and
the
Unseen
Form
Spell
is
used. -
Fixed
a
bug
where
the
hitboxes
of
some
attacks
of
Rellana,
Twin
Moon
Knight
were
different
than
intended. -
Fixed
a
bug
where
the
“Leave” option
could
not
be
selected
in
the
inventory
menu
for
some
equipment. -
Fixed
a
bug
that
made
some
Site
of
Graces
difficult
to
touch
under
certain
circumstances. -
Fixed
a
bug
in
some
areas
where
the
invasion
spawn-in
position
was
different
than
intended. -
Fixed
a
bug
where
the
displayed
name
of
certain
areas
was
different
than
intended. -
Fixed
a
bug
in
which,
under
certain
circumstances,
the
combat
state
was
not
released
after
defeating
an
invading
NPC. -
Fixed
a
bug
that
prevented
some
effects
from
being
displayed
correctly. -
Fixed
a
bug
where
the
Watchful
Spirit
Incantation’s
attacks
were
sometimes
invisible
to
other
players
in
multiplayer. -
Fixed
a
bug
where
the
effects
of
some
tools
and
incantations
were
not
correctly
applied
when
trying
to
deflect
or
cancel. -
Several
performance
improvements
and
other
bug
fixes -
Corrected
a
descriptive
error
in
the
game’s
credit
that
was
incorrectly
added
in
patch
1.12
Possible
unstable
performance
fixes
-
For
the
PS5
version
of
the
game,
unstable
framerate
may
be
improved
by
using
the
“Rebuild
Database”
option
from
the
device’s
safe
mode. -
In
some
PC
versions,
Ray
Tracing
may
be
unintentionally
enabled
and
cause
unstable
performance.
Please
check
the
Ray
Tracing
setting
in
the
“System”
>
“Graphics
”
>
“Ray
Tracing
Quality”
from
the
title
screen
or
in-game
menu. -
In
the
PC
version,
the
message
“Inappropriate
activity
detected”
may
appear
without
cheating. To
fix
this
issue,
please
verify
the
integrity
of
the
game’s
files
before
restarting
the
game. -
In
the
PC
version,
unstable
framerate
may
be
caused
by
third
party
applications
that
control
mouse
behavior.
Deactivating
these
third
party
applications
may
improve
performance.