Unity 6 launches October 17

Unity
6
will
launch
globally
on
October
17,
2024,
the
engine
provider
announced
at
its
Unite
developer
conference
this
week.

The
engine
will
offer
an
array
of
new
features,
including
customisable
graphics
rendering,
accelerated
multiplayer
development,
and
tools
to
build
games
optimised
for
web
browsers
including
a
new
WebGPU
backend.

It
will
also
utilise
artificial
intelligence
tools
including
Sentis
which
allows
AI
models
to
be
used
in
games
on
any
device.
It
will
also
include
an
expansion
on
its
Muse
suite
of
AI
tools
and
services.

The
firm
revealed
that
Unity
6.1
will
launch
in
April
2025,
and
will
build
on
the
“core
capabilities”
of
Unity
6
and
include
support
for
foldable
and
larger
screens,
deferred
rendering
in
GPU
Resident
Drawer,
and
new
build
targets
and
profiles.

Unity
said
it
is
committed
to
supporting
the
new
interaction
of
its
engine
“for
as
long
as
necessary,”
but
also
said
work
had
begun
on
producing
the
next
generation
of
the
engine
which
will
“bring
a
fundamental
shift
in
approach”
to
its
design.

This
includes
introducing
features
such
as
“bringing
ECS
into
the
heart
of
the
engine
and
introducing
a
new
content
piipeline
approach,
worldbuilding
system
built
on
DOTS,
animation
system,
and
better
scripting.”

The
name
of
the
engine
hasn’t
been
officially
announced,
and
Unity
clarified
it
is
still
“a
ways
out”
in
terms
of
development.

“Developers
have
been
telling
us
for
a
long
time
that
they
want
more
stability
and
performance,
which
we
are
addressing
with
Unity
6,”
said
Unity
CEO
and
president
Matt
Bromberg.
“We’re
bringing
them
the
best
version
of
Unity
yet,
backed
by
deeper,
long-term
support
and
dedicated
product
and
engineering
resources
post
launch.

“They
will
also
get
frequent
updates
with
new
features,
performance
boosts,
and
bug
fixes,
all
informed
by
their
feedback
with
minimal
disruption
to
their
ongoing
projects.”


Unity
5
initially
launched
in
March
2015
,
back
when
the
firm
announced
it
would
be
focusing
on
a
yearly
system
of
updates
with
Unity
5.6
being
the
last
in
the
cycle.
It
has
since
reverted
back
to
its
major
update
model.

Last
week,

Unity
reversed
its
controversial
runtime
fee

after
a
“deep
consultation”
with
its
“community,
customers,
and
partners.”

The
runtime
fee
was
originally
announced
last
September,
and

was
met
with
major
backlash
.
This
led
Unity
to
remove
the
runtime
fee

for
games
built
on
a
Unity
Personal
license
.

danielarque@talktalk.net
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